ALEX WILLIAMS

Games

Titles that I've worked on or am working on currently. From independant games to full studio productions.

Being Food

A 3D puzzle-platformer with a whacky art style.

Being Food is an independent made 3D puzzle-platformer with an expansive character controller - the player can swap between different arm types to solve item-combining puzzles and navigate the world in new ways.

PC
PuzzlePlatformerUnityShader GraphPhysics
UnitySolo Developer
Virtual Families 3

A life-simulation game about growing a family, one custom house at a time.

Virtual Families 3 is a life-simulation game where players raise a virtual family, customize their house, and progress through achievements and events and has shipped to over a million downloads.

PCMobile
SimulationUnityMobileLife Sim
UnityProgrammer
Webkinz Next

An expansive online 3D MMO from the award winning franchise Webkinz.

For this project I collaboratively helped build out new areas and fixed live bugs. I also independently created multiple mini-games playable inside the arcade area.

PC
MinigameMMOWebKids
UnityProgrammer
Intraverse

A networked social world with lobbies, leaderboards, and player-customized rooms.

Intraverse is a multi-platform social world - players chat, join lobbies, customize their own rooms, and compete on leaderboards, all backed by a live-service ecosystem built to run reliably at scale.

PCMobileWeb
SocialMultiplayerUnityURPLive Service
UnityProgrammer
ICON

A social avatar app with customization, posts, and NFT-based clothing.

ICON lets players build and customize an avatar, post and comment within a social feed, and purchase NFT-based clothing for their avatar - backed by a house-built SDK built for easy integration by external partners.

MobileWeb
SocialWeb3SDKUnityFirebase
UnityProgrammer
Monty & Bagels (Prototype)

A personal 3D platformer built around a custom pixel-scale rendering technique to mimic the look of, A Short Hike.

Monty & Bagels is a personal 3D platformer prototype featuring a custom pixel-scale rendering technique, a from-scratch character controller, and IK animation driven, self-modeled and rigged Blender character.

PC
PlatformerPersonal ProjectUnityRendering
UnitySolo Developer
Atomicolicious

A fast-paced Match-3 minigame with a few twists, built independently.

Atomicolicious is a Match-3 minigame built for Webkinz Next, with special matching rules and custom animations layered on top of the classic match-3 formula.

PC
Match-3MinigameMMO
UnityProgrammer
HoneyDude (Prototype)

A Paper Mario-inspired RPG with hand-drawn, Spine-rigged characters.

HoneyDude is a personal RPG project inspired by the Paper Mario series, built with hand-drawn art rigged in Spine. A character-swap mechanic and battle system are currently in development.

PC
RPGPersonal ProjectUnitySpine
UnitySolo Developer
Triple Strike Solitaire

A Tri Peaks-style solitaire minigame - my first solo project on the team.

Triple Strike Solitaire is a Tri Peaks solitaire-style card minigame built for Webkinz World, and the first project I took on solo after joining the team.

PC
Card GameMinigameMMO
UnityProgrammer
Kim's Cat Rescue: Puzzle Quest

A quirky color matching game using 3D perspectives to change how you view the puzzle.

Kim's Cat Rescue: Puzzle Quest is a small iOS puzzle game built in Unity with multiple levels. I helped bring it to launch and aided in fixing bugs and polishing the game.

iOS
PuzzleiOS
UnityProgrammer